The key difference here was an emphasis on eclectism and a lack of interconnectivity they were the product of whatever idea I had at any given time rather than a part of some grand and complete vision for my gameplay modding a chance for me to explore new ideas without being bogged down by extraneous considerations like I had been with JFDLC.ĥ. They were intended to be used standalone (and often without dependency on Gazebo's Community Patch, unlike JFDLC), but could be used together.
#Foreign legion civ 5 mods#
My gameplay and content mods were my two collections of standalone mods that I released over the course of early 2019 in response to my decision to drop JFDLC. What are JFD's Gameplay and Content mods? Although JFDLC is still available to be played, it is no longer supported by me.Ĥ.
#Foreign legion civ 5 mod#
Needless to say, the former led to extended periods of procrastination, whilst the latter inevitably caused other parts of the mod to become undone around me both caused a great deal of misery and stress, and it made modding in generally incredible unfun.Įventually, after a period of denial that this project had become unsustainable, I decided a more free-form, eclectic approach to my modding would be more productive (and engaging). Coupled with the technical difficulty in continuing to work on it, it became a question of sticking to what I had created against my better judgement, or uprooting bits and pieces in order to conform to my newer ideas. Moreover, as time went on, my own knowledge about the concepts and themes that I sought to depict evolved and became more nuanced, so some of what I had previously implemented became obsolete or disingenuous. It basically became difficult to do something without being bogged down by considerations on how that thing might affect the whole, or how it might impact on any other thing. But this proved too difficult to manage it was too large in scope with too many interconnected parts, and had too much grand ambition in its creation.
#Foreign legion civ 5 update#
What actually happened to JFDLC/Rise to Power?Īfter JFDLC's first (and only) public release, I continued to work on an update for over a year, in which I obssessively sought to improve its performance and stability. In simplest terms, JFDLC is therefore the term for the obsolete collection of RtP, CiD, and ExCE.ģ. Since this packaged approach became unsustainable and I opted to abandon it in favour of a more eclectic approach to gameplay modding (see below), I use JFDLC now to refer to that specific package. in-game) that mod was known as Rise to Power. When I sought to package these three mods into one, I adapted the informal name JFDLC to refer to this packaged mod, but formally (i.e. JFDLC was an informal term used to refer to the whole collection of my three chief gameplay mods: Rise to Power (RtP), Cities in Development (CiD), and Exploration Continued (ExCE). The original, stand-alone versions of those mods, therefore, were long ago considered obsolete. Due to frequent compatibility issues between them, I opted to package them all together into one mod what became JFDLC.
Rise to Power, Cities in Development, and Exploration Continued were my three chief gameplay mods, each consisting of a single mod subdivided into different 'components' (like Piety, Sovereignty, etc.). My modding practices have changed over the years and the availability of certain mods is in an ambiguous state, so in an attempt to clarify some things I have created a quick f.a.q. I also maintain the most up-to-date version of Gedemon's Yet (not) Another Earth Map Pack. My modding for Civ V includes new Civilizations, Rise to Power, Cultural Diversity, and a number of extended scenarios.